Friday, April 13, 2012

Max Payne 3

If you were the right age in the late 90s, movies left a real impression on you. Think The Matrix; it was the first introduction to bullet-timing to most American audiences. In 2001, Max Payne brought that same slowed-down, action element to gaming audiences. Game developers Remedy said they were inspired by John Woo’s movies and The Matrix. Now with Max Payne 3, the game brings bullet time back in a beautiful way. Rockstar says it’s a way to turn the gameplay into almost an art, as you slow down Max in dramatic ways to get epic level kills. They’ve even used the word “choreograph” to describe how players can slow-motion weave through bullets, making it a deadly ballet.

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